Necromunda Dominion Campaign

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Hive Name: Hive Grimspire

Location: Lower Underhive, Sector 13, beneath Hive Primus

Dominant Industries: Mining and Promethium extraction

Key Landmarks:

  • The Black Market: A bustling marketplace where anything can be bought for the right price.
  • The Abyss: A deep chasm where many gang skirmishes take place.
  • The Red Vaults: An ancient, heavily fortified storage area rumored to contain lost tech and riches.

Territory NameGang AffiliationDescriptionTerritory Boon(s)
Precinct-FortressPalanite EnforcersFortress, gaol, and place of execution, a Palanite
Precinct is the authority of Lord Helmwar stamped
boldly into the very structure of the underhive in
rockcrete and plasteel for all to see.
Income: The gang earns D6x10 credits from this
Territory when collecting income.

Gang Assault: A gang can never take control of
a Palanite Precinct. If, however, a gang should
assault the Palanite Precinct and win the ensuing
battle, that gang will gain +5 Reputation
SettlementA facility where promethium is proSettlements dot the underhive. Most are scrapshanties, peopled by the brave, the foolish and the
desperate. Some are even willing to risk the danger
of the wastes to build a life for themselves.
This Territory grants the following Boons:

Income: The gang earns D6x10 credits from this
Territory when collecting income.

Reputation: Whilst it controls this Territory,
the gang adds +1 to its Reputation.

Recruit: The gang may choose to roll two D6 after
every battle. On a roll of 6 on either dice, the gang
may recruit a single Juve from their House List for
free. If both dice come up as 6, then the gang may
recruit a Ganger from their House List for free.
Slag FurnaceHouse GoliathAn industrial furnace where slag and other waste materials are processed and recycled. The Enforcers control access to this vital resource.Generates D6x10 credits. Enforcers can equip Meltaguns and Plasmaguns at a 15% discount.
Drinking HoleHouse DelaqueReeking of liquor, sweat and blood, a drinking den
is where many hivers go to numb their sorrows,
or to find their courage at the bottom of a bottle of
Wildsnake or Second Best
This Territory grants the following Boons:

Reputation: Whilst it controls this Territory,
the gang adds +1 to its Reputation.

Special: Whilst it controls this Territory, any fighter
in the gang may re-roll any failed Cool tests. If a
fighter uses this option, place a marker on their
card to show that they have hit the bottle. While a
fighter has at least one marker from this territory,
they suffer a -1 modifier to hit rolls for the rest of
the battle.

ENHANCED BOON
This Territory grants Delaque gangs the
following Boons:

Reputation: Whilst it controls this Territory,
the gang adds +2 to its Reputation.

Special: The gang that controls this Territory may
nominate three enemy fighters at the start of the
battle, and place an Intoxicated marker on each
fighter’s card to show that their drink was spiked.
The marked fighters suffer a -1 penalty to all tests
and checks for the duration of the battle
Gambling DenGambling is rife in the underhive, with fortunes won on the turn of a card and lost on the spin of a bolt
shell, and debts are easily piled up by those who don’t know when to quit.
This Territory grants the following Boons:

Reputation: Whilst it controls this Territory,
the gang adds +1 to its Reputation.

Income: The player chooses a suit of cards. Theplayer then draws a card from a shuffled deckof
playing cards that includes both Jokers. If they
draw a card from the suit they chose, they earn income to the value of the card (Jack 11, Queen12, King 13, Ace 14) x10 credits. If they draw a card from a suit of the same colour, then the Income is the value of the card x5 credits. If it
is any other suit, they gain no income from the Territory. If, however, they draw a Joker, they must
pay all of the income they earn in that post-battle sequence to a random gang taking part in the campaign, as determined by the Arbitrator.

ENHANCED BOON:
This Territory grants Delaque gangs the
following Boons:

Reputation: Whilst it controls this Territory,
the gang adds +2 to its Reputation.

Special: The gang that controls this Territory maynominate a single enemy fighter at the start of
the battle before the first roll for Priority. The ganghave called in the fighter’s debt marker, andinreturn for keeping all of their limbs intact, thefighter agrees to take no part in the coming battle.
The nominated fighter misses the battle.
Needle WaysThe Needle Ways are the vents, crawl tunnels and
pipes that thread through the mass of the hive.
Those that can navigate them can pass unseen
between almost anywhere
This Territory grants the following Boon:

Special: Whilst it controls this Territory, the gang
may select up to three fighters – these fighters
gain the Infiltrate skill.

ENHANCED BOON
This Territory grants Delaque gangs the
following Boon:

Special: The gang that controls this Territory may
select up to six fighters to gain the Infiltrate skill.
Fighting PitHouse GoliathViolence is life, death, and entertainment in the underhive, and some of the most feared fighters are made on the cinder floors of fighting pits under the eyesThis Territory grants the following Boon:

Recruit: Whilst it controls this Territory, the gang may recruit two Hive Scum Hired Guns for free,
including their equipment, prior to every battle.

ENHANCED BOON
This Territory grants Goliath gangs the
following Boon:

Reputation: Whilst it controls this Territory,
the gang adds +2 to its Reputation.
Promethium CacheStacks of fuel drums and tanks fill this
half-forgotten stash, enough to keep a factory
running, or burn half of the Sump down if a stray
spark catches it.
This Territory grants the following Boons:

Equipment: Whilst it controls this Territory,
three fighters in the gang gain incendiary charges for free.

Special: All fighters in the gang may re-roll
Ammo tests for any weapon that has the
Blaze trait.
Smelting WorksCrags and seams of valuable slag can be found across the underhive, mute markers to the ancient
industries that grew the Spire
This Territory grants the following Boon:

Income: The gang earns D6x5 credits from this Territory when collecting income.

ENHANCED BOON
This Territory grants Goliath gangs the
following Boon:

Income: The gang earns 2D6x5 credits fromthis Territory when collecting income. If the gangalso controls a Slag Furnace, this is increasedto2D6x10 credits.
Tech BazaarHouse Van SaarAn underhive tech bazaar buzzes with the calls of
bullet merchants echoing above haggling tech prospectors, while agents of the Gun-guild watch and take their due.
This Territory grants the following Boons:

Income: The gang earns D6x10 credits from this Territory when collecting income.

Equipment: Select one Leader or Champion to make a Haggle post-battle action. Roll 2D6.

The gang may immediately choose one Rare(X)
item from the Trading Post where X is less than or
equal to the dice roll and add it to their Stash for
half of its usual value, rounded down. If the roll is lower than 7, pick a Common weapon or piece of
equipment to add to the gang’s Stash for half of itsusual value, rounded down. If the roll is 3or lower,
then the fighter proves to be very poor at hagglingand no equipment is gained. If the fighter selectedhas Exotic Furs, add +1 to the result of the 2D6dice roll.

ENHANCED BOON
This Territory grants Van Saar gangs the
following Boons:

Reputation: Whilst it controls this Territory,
the gang adds +1 to its Reputation.

Income: The gang earns D6x10 credits from this Territory when collecting income. If the gang also controls an Archaeotech Device, this is increased to 2D6x10.
Archaeotech DeviceThese are relics from a long lost age, when the
hive had not yet grown to the sky. They possess
strange capabilities, wondrous power and danger in
equal measure..
This Territory grants the following Boon:

Special: Any number of weapons owned by the
gang may be given one of the following Traits
for free: Blaze, Rad-phage, Seismic, or Shock.
All weapons must be given the same Trait and new
weapons purchased later may also be given this
Trait. These weapons also gain the Unstable Trait.
If the Territory is lost, the weapons lose these
additional Traits.

ENHANCED BOON
This Territory grants Van Saar gangs the
following Boons:

Reputation: Whilst it controls this Territory,
the gang adds +2 to its Reputation.

Special: The gang may give any number of
weapons it owns two of the following Traits for
free: Blaze, Rad-phage, Seismic, or Shock. All
weapons must be given the same Traits and new
weapons purchased later may also be given these
Traits. These weapons also gain the Unstable trait.
If the Territory is lost, the weapons lose these
additional Traits
GeneratoriumMuch of the light and power in the underhive relies on taps into energy conduits or barely functioning generators. Those that control the source of such power can let it flow… or cut it off at a whim.This Territory grants the following Boon:

Special: If their gang controls this Territory,
a player may choose to stall the generators,
temporarily cutting the power to the area inwhich a battle is taking place and plunging it intodarkness. The player may declare they will dothisat the beginning of any Priority phase, beforetheroll for Priority.

For the remainder of the battle, the Pitch Blackrules (see page 193) are in effect. However, at thestart of each End phase, there is a chance that thegenerators will automatically restart and thelightsflood back. At the start of each End phase, beforemaking any Bottle checks, the player that controlsthis Territory rolls a D6. If the result is a 5or more,
the generators restart and the Pitch Black rulesimmediately cease to be in effect. If the roll is a1-4, the generators stay silent.

ENHANCED BOONThis Territory grants Van Saar gangs the
following Boon:

Reputation: Whilst it controls this Territory,
the gang adds +1 to its Reputation.
Meat FarmA grisly farm where Corpse Grinders process the remains of their victims into food for their cult, ensuring they never lack sustenance.Generates D6x10 credits income. Can recruit new initiates at a reduced cost.
Cannibal Cult StrongholdCorpse GrindersA fortified base where the Corpse Grinders defend their territory and store their grisly trophies, striking fear into the hearts of their enemies.Generates 2D6x10 credits income. Can inflict terror, causing enemies to make Nerve checks at -1 penalty.
Mining OperationIronhead Squat ProspectorsA deep mining facility where the Squats extract valuable minerals and ores, ensuring their wealth and influence within the hive.Generates D6x10 credits income. Grants a one-time bonus to mining-related Intelligence checks.
Squat StrongholdIronhead Squat ProspectorsA fortified enclave where the Squats defend their territory and store their riches, maintaining their independence and resilience.Generates 2D6x10 credits income. Can equip heavy armor at a 15% discount.
Ore RefineryIronhead Squat ProspectorsAn industrial plant where the Squats refine raw ores into valuable materials, ensuring a steady supply of resources for their operations.Generates D6x10 credits income. Can acquire advanced mining equipment at a reduced cost.