Session 2 Recap
Following their return to Bryn Shander, the party regrouped in the lobby of The Hoar’s Frost, with the intention to sit, discuss next steps and divide the funds they had collected, and make a plan for what they would get into next. Ghaspar slipped away from the rest of the...
Session 1 Recap
On the 2nd of Marpenoth, 1489 DR, with the second day of the regional Talis tournament. Archie did well on his first day of competition and made the cut to today’s semifinal round. Day 2 of the tournament started about 3 hours ago, and the room is intense with anticipation as...
Session 25 Recap
Having arrived in Oakmont, at the foothills of the Stormcrest mountains, you found a small, very friendly, and upscale village. During the course of the exceptional roleplay that took place, here’s a breakdown of what went down: Maynild (May), the Innkeep, basically offers to sleep with anyone in the party...
D&D 5e House Rules
Here are the common houserules that I use for all of my D&D games: General In-Game Rules With the exception of the Grim Hollow game, we will use Hero Points. Points are awarded as follows: 1 Point is awarded at the beginning of each session if you arrive within the...
Tal’Dorei House Rules
General In-Game Rules We will use Hero Points. 3 Points are awarded at the beginning of each session, 5 if you bring a community snack (food or beverage). Hero Points may NOT be banked and carried from one session to the next. Inspiration is applicable. Do something heroic, role play your character...
RotFM: Peace Domain Cleric House Rules
In terms of our campaign, this domain and its abilities are busted and subject to exploitation too easily. With this in mind, the following nerfs are implemented on the features of a Peace Domain Cleric: Emboldening Bond 1st-level Peace Domain feature You can forge an empowering bond among people who...
RotFM: Notable NPCs
Speaker Duvessa Shane (human noble) speaks for the townsfolk. Though relatively young, she is the head of the Council of Speakers. Sheriff Markham Southwell (human veteran) commands the militia.
RotFM: House Rules
Sessions will be run roughly every 4-6 weeks, on Saturdays, and run from 11 am until ~3 or 4 pm. We will most likely never run past 4:15; 4:30 being an absolutely firm hard stop (and only if the constrained players are available to keep going) If more than one...
RotFM: Adventure Background and Setting
North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. This icy land of windswept tundra recently became locked in a perpetual, dark winter without reprieve. Auril the Frostmaiden, the divine embodiment of winter’s fury,...
Using retired PCs as Villains
In my current D&D campaign, set in Critical Role’s Tal’Dorei setting, we have a player whose choices made me intervene and make his PC an NPC. Basically, he was playing a reskinned Raistlin Majere, but even more of a dick than the Raistlin in the novels. Things came to a...