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Reference
Druid
The power of nature is impossible to resist. It can bring ruin to the stoutest fortress in minutes, reducing even the mightiest works to rubble, burning them to ash, burying them beneath an avalanche of snow, or drowning them beneath the waves. It can provide endless bounty and breathtaking splendor to those who respect it— and an agonizing death to those who take it too lightly. You are one of those who hear nature’s call. You stand in awe of the majesty of its power and give yourself over to its service.
During combat encounters... You call upon the forces of nature to defeat your enemies and protect your allies. You cast spells that draw upon primal magic to protect yourself and your friends, heal their wounds, or summon deadly animals to fight at your side. Depending on your bond to nature, you might call upon powerful elemental magic or change shape into a terrifying beast.
During social encounters... You represent balance and a reasoned approach to problems, looking for solutions that not only are best for the natural world, but also allow the creatures within it to live in harmony and peace. You often propose compromises that allow both sides to gain what they truly need, even if they can’t have all that they desire.
While exploring... Your nature skills are invaluable. You track down enemies, navigate the wilderness, and use spells to detect magical auras around you. You might even ask wild animals to lend their extraordinary senses and scouting abilities to your group.
Actions
Single Action
2-Action Activity
3-Action Activity
Reaction
Free Action
Stride Move up to your speed.
Step Carefully step 5ft without provoking reactions.
Strike Attack with a weapon or unarmed. On a critical success, deal double damage and possibly other effects.
Release Drop an item or take one hand off a weapon. Does not trigger reactions.
Delay Postpone your turn until later; jump in as a free action. You cannot use reactions until then.
Aid Attempt a check to assist an ally with a check - at the risk of hindering them on a failure.
Ready Prepare an action to take outside your turn on a certain trigger.
Refocus Restore a focus point. You can only do this once between fights.
Sustain Keep a spell effect going for another round.
Identify Magic (Nature/other) Take 10 minutes to identify a magical item, location or effect.
Command An Animal (Nature) Attempt a check against the target's Will DC; the GM may adjust the DC based on attitude or circumstances. Fail if the target is hostile or unfriendly.
Proficiency
Untrained
No bonus
Trained
Level + 2
Expert
Level + 4
Master
Level + 6
Legendary
Level + 8
Checks
≥ AC/DC + 10
≥ AC/DC
< AC/DC
≤ AC/DC - 10
Critical
Success
Success
Failure
Critical
Failure
Roll 20: one step higher
Roll 1: one step lower
Basic Saving Throw
0
No effect
½
Damage
1 ×
Damage
2 ×
Damage
Action traits
ConcentrateCannot use this during rage. Includes all spells with a verbal component.
FlourishYou can only use this once per turn.
ManipulatePhysical action that may trigger reactions. Includes all spells with a material or somatic component.
MetamagicUse directly before casting a spell to alter its effect.
RageMust be raging to use this ability.
Weapon traits
AgileMultiple Attack Penalty reduced to -4.
FinesseCan add your Dex rather than Str to attack rolls. Does not affect damage.
VersatileCan deal a different damage type.
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Abilities
Ability Modifier = (Ability Score - 10) ÷ 2
Proficiency
Character
Archetypes |
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of |
3 | ||
of |
3 | ||
of |
3 |
Skills
Acrobatics |
= | DEX |
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Arcana |
= | INT |
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Athletics |
= | STR |
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Crafting |
= | INT |
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Deception |
= | CHA |
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Diplomacy |
= | CHA |
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Herbalism Lore |
= | INT |
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Intimidation |
= | CHA |
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Medicine |
= | WIS |
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Nature |
= | WIS |
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Occultism |
= | INT |
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Performance |
= | CHA |
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Religion |
= | WIS |
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Society |
= | INT |
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Stealth |
= | DEX |
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Survival |
= | WIS |
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Thievery |
= | DEX |
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= | |||||||
= | |||||||
= |
Assurance May use 10 + proficiency bonus (inc level, but no other bonuses) rather than roll.
Skill Actions
Identify Magic (Nature/other) Take 10 minutes to identify a magical item, location or effect.
Command An Animal (Nature) Attempt a check against the target's Will DC; the GM may adjust the DC based on attitude or circumstances. Fail if the target is hostile or unfriendly.
Perception
Perception DC = 10 + Perception Bonus
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Speed
Stride
Actions
Focus
1
Goodberry Imbue berries with healing. Takes 1 hour.
2
3
Weapons
Weapon Specialisation
Attacks
Multi-Attack Penalty
Agile
Health
Armour Class
Raise Shield
Shield Block Deduct hardness, then apply remaining damage to both shield and yourself.
Shield Block
Saving Throws
= | CON |
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= | DEX |
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= | WIS |
Save DC = 10 + Save Bonus
Effects
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Ancestry
Leshy
LeshyPlantSmall
Low-Light Vision See in dim light.
Plant Nourishment Do not normally need food. If you go without sunlight for a week, you begin to starve.
Heritage
Leaf Leshy
Take no damage from falling any distance.
Ethnicity
Background
Herbalist
As a formally trained apothecary or a rural practitioner of folk medicine, you learned the healing properties of various herbs. You’re adept at collecting the right natural cures in all sorts of environments and preparing them properly.
Background Skill Feat
Natural Medicine
FeatCan use Nature instead of Medicine to Treat Wounds.
To Treat Wounds using Nature in the wilderness
General Feats
Skill Feats
Notes
Proficiencies
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Druid
Druidic Order
Leaf Order
Anathema
Using metal armor or shields
Despoiling natural places
Teaching the Druidic language to nondruids
Committing wanton cruelty to plants
Killing plants unnecessarily
Leshy Familiar
Goodberry
Imbue berries with healing. Takes 1 hour.
Spellcasting
∞
Cantrips Prepare 5 cantrips each morning from the primal spell list. Cast them indefinitely.
Spells Prepare spells each morning from the primal spell list.
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
Wild Empathy
Communicate with creatures on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them.
Cantrips
Spells
Druid Feats
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Spellbook
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Inventory
Items
10 light = 1 bulk
Backpack
Bulk
Expendables
Armour
Shield
Money
1000 coins = 1 bulk
Scrolls
Invested Items
Potions
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Character Background
Origins
Attitude:
Helpful
·
Friendly
·
Indifferent
·
Unfriendly
·
Hostile
Portrait
Affiliations
Appearance
Personality
Friends & Foes
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Familiar
Familiar
A familiar does not have its own ability modifiers or proficiency.
It uses your level, and the key ability modifier determined by your class.
Key ability
Animal
Abilities
Abilities each day
Familiar Abilities
Master Abilities
Skills
Bonus used for Perception, Acrobatics and Stealth.
Other skills use your level only.
Actions
Spend an action to command your familiar.
Familiars get two actions which they take on your turn, and no reactions.
Otherwise they act as they please.
Support
Speed
Attacks
Health
Effects
Armour Class
Saving Throws
= | + | |||
= | + | |||
= | + |
Inventory
© Marcus Downing dyslexic-charactersheets.com This character sheet uses trademarks and/or copyrights owned by Paizo Publishing, LLC, which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Publishing. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Publishing and Paizo products, please visit paizo.com.
Dedication
Feats
Feats
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Level Up
Step One
Increase your level by 1 and subtract 1000 XP.
Step Two
Increase your maximum Hit Points.
Step Three
Add class features from your class advancement table.
Ability boost
At levels 5, 10, 15 and 20, boost 4 different ability scores. Increase by 1 if the score is already 18 or above, or 2 if not.
Skill increase
At select levels, increase proficiency in one skill.
May increase a skill to master.
May increase a skill to legendary.
Step Four
Select feats as indicated on your class advancement table.
Ancestry feats
Class feats
General feats
Skill feats
Step Five
Add spells and spell slots if your class grants spellcasting.
Spells
Focus Spells
Step Six
Increase all of your proficiency bonuses, and add proficiencies from skill increases or other class features.
Increase any statistics that changed as a result of ability boosts or other abilities.
Step Seven
Adjust bonuses from feats and other abilities that are based on your level.
Advancement
1 |
Wild Empathy, Shield Block |
1st | |||||
2 |
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3 |
2nd | ||||||
4 |
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5 |
3rd | ||||||
6 |
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7 |
4th | ||||||
8 |
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9 |
5th | ||||||
10 |
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11 |
6th | ||||||
12 |
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13 |
Weapon Specialisation |
7th | |||||
14 |
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15 |
8th | ||||||
16 |
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17 |
9th | ||||||
18 |
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19 |
Primal hierophant |
10th | |||||
20 |
Retraining
With your GM's permission, you can retrain certain features.
Feats
Replace one feat with another of the same type and appropriate level.
Skills
Swap out one of your skill proficiency ranks, including initial skills.
The new proficiency rank cannot exceed the rank you traded away.
Class features
Change a class choice. GM will tell you how long this takes — always at least a month.