Reference

Druid

The power of nature is impossible to resist. It can bring ruin to the stoutest fortress in minutes, reducing even the mightiest works to rubble, burning them to ash, burying them beneath an avalanche of snow, or drowning them beneath the waves. It can provide endless bounty and breathtaking splendor to those who respect it— and an agonizing death to those who take it too lightly. You are one of those who hear nature’s call. You stand in awe of the majesty of its power and give yourself over to its service.

During combat encounters... You call upon the forces of nature to defeat your enemies and protect your allies. You cast spells that draw upon primal magic to protect yourself and your friends, heal their wounds, or summon deadly animals to fight at your side. Depending on your bond to nature, you might call upon powerful elemental magic or change shape into a terrifying beast.

During social encounters... You represent balance and a reasoned approach to problems, looking for solutions that not only are best for the natural world, but also allow the creatures within it to live in harmony and peace. You often propose compromises that allow both sides to gain what they truly need, even if they can’t have all that they desire.

While exploring... Your nature skills are invaluable. You track down enemies, navigate the wilderness, and use spells to detect magical auras around you. You might even ask wild animals to lend their extraordinary senses and scouting abilities to your group.

CRB p129

Actions
Single Action
2-Action Activity
3-Action Activity
Reaction
Free Action

CRB p17


Stride Move up to your speed.

Step Carefully step 5ft without provoking reactions.

Strike Attack with a weapon or unarmed. On a critical success, deal double damage and possibly other effects.

Release Drop an item or take one hand off a weapon. Does not trigger reactions.

Delay Postpone your turn until later; jump in as a free action. You cannot use reactions until then.

Aid Attempt a check to assist an ally with a check - at the risk of hindering them on a failure.

Ready Prepare an action to take outside your turn on a certain trigger.

10

Refocus Restore a focus point. You can only do this once between fights.

Sustain Keep a spell effect going for another round.

10

Identify Magic (Nature/other) Take 10 minutes to identify a magical item, location or effect.

Command An Animal (Nature) Attempt a check against the target's Will DC; the GM may adjust the DC based on attitude or circumstances. Fail if the target is hostile or unfriendly.

CRB p470

Proficiency
Untrained

No bonus

Trained

Level + 2

Expert

Level + 4

Master

Level + 6

Legendary

Level + 8


Checks
d20+Bonus≥Difficulty
≥ AC/DC + 10
≥ AC/DC
< AC/DC
≤ AC/DC - 10
Critical
Success
Success
Failure
Critical
Failure

Roll 20: one step higher

Roll 1: one step lower

CRB p444


Basic Saving Throw
0

No effect

½

Damage

1 ×

Damage

2 ×

Damage

CRB p449

Action traits

ConcentrateCannot use this during rage. Includes all spells with a verbal component.

FlourishYou can only use this once per turn.

ManipulatePhysical action that may trigger reactions. Includes all spells with a material or somatic component.

MetamagicUse directly before casting a spell to alter its effect.

RageMust be raging to use this ability.

Weapon traits

AgileMultiple Attack Penalty reduced to -4.

FinesseCan add your Dex rather than Str to attack rolls. Does not affect damage.

VersatileCan deal a different damage type.

Image © Paizo Publishing
1

3
XP
Image © Paizo Publishing
Character Name
Level
Abilities

Ability Modifier = (Ability Score - 10) ÷ 2

STR
DEX
CON
INT
WIS
CHA
Proficiency
0

Character

Ancestry
Background
Class
Archetypes

of

3

of

3

of

3

Skills

Acrobatics
=
DEX
–
Arcana
=
INT
Athletics
=
STR
–
Crafting
=
INT
Deception
=
CHA
Diplomacy
=
CHA
Herbalism Lore
=
INT
Intimidation
=
CHA
Medicine
=
WIS
Nature
=
WIS
Occultism
=
INT
Performance
=
CHA
Religion
=
WIS
Society
=
INT
Stealth
=
DEX
–
Survival
=
WIS
Thievery
=
DEX
–
=
=
=

Assurance May use 10 + proficiency bonus (inc level, but no other bonuses) rather than roll.


Skill Actions
10

Identify Magic (Nature/other) Take 10 minutes to identify a magical item, location or effect.

Command An Animal (Nature) Attempt a check against the target's Will DC; the GM may adjust the DC based on attitude or circumstances. Fail if the target is hostile or unfriendly.

Perception

Perception
=
WIS
+
+
+

Perception DC = 10 + Perception Bonus



2

Speed

Stride

Speed

Actions

Focus

1

Goodberry Imbue berries with healing. Takes 1 hour.

2
3
Focus Level
=
÷ 2
Focus Points
+
1
pt

Weapons

13
Weapon Specialisation
+2
+3
+4

Attacks

Multi-Attack Penalty
-5
-10
Agile
-4
-8
=
=
=
=
#
=
#

Health

Hit Points
hp
=
+ (
+
CON
+
) ×
+
hp
hp

Armour Class

Armour Class
AC
=10 +
DEX
+
+
+
+
+
+
AC

Raise Shield

+
AC

Shield Block Deduct hardness, then apply remaining damage to both shield and yourself.

Shield Block

hp
hp

Shield
Armour

Saving Throws

Fortitude
FORT
=
CON
Reflex
REF
=
DEX
Will
WILL
=
WIS

Save DC = 10 + Save Bonus

9

Resolve Upgraded success at Will saves.


Effects
#
#

3

Ancestry

Leshy

LeshyPlantSmall

25ft

Low-Light Vision See in dim light.

Plant Nourishment Do not normally need food. If you go without sunlight for a week, you begin to starve.

Heritage
Leaf Leshy

Take no damage from falling any distance.

Ethnicity
1
5
9
13
17

Background

Herbalist

Trained in Nature and Herbalism Lore

As a formally trained apothecary or a rural practitioner of folk medicine, you learned the healing properties of various herbs. You’re adept at collecting the right natural cures in all sorts of environments and preparing them properly.

CRB p62


Background Skill Feat
Natural Medicine
Feat

Can use Nature instead of Medicine to Treat Wounds.

+2

To Treat Wounds using Nature in the wilderness


General Feats

3
7
11
15
19

Skill Feats

2
6
10
14
18
4
8
12
16
20

Notes

Proficiencies


4

Druid

Druidic Order

Leaf Order

Anathema
  • Using metal armor or shields

  • Despoiling natural places

  • Teaching the Druidic language to nondruids

  • Committing wanton cruelty to plants

  • Killing plants unnecessarily

Leshy Familiar

Goodberry

Imbue berries with healing. Takes 1 hour.

Berries
=
1d6+4
1pt

Spellcasting

∞

Cantrips Prepare 5 cantrips each morning from the primal spell list. Cast them indefinitely.

Spells Prepare spells each morning from the primal spell list.

1
2
3
4
5
6
7
8
9
10
Primal Spell
Attack
=
+
+
Primal Spell
Save DC
DC
=10 +
+
+

Wild Empathy

Communicate with creatures on a rudimentary level. You can use Diplomacy to Make an Impression on animals and to make very simple Requests of them.


Cantrips

Spells

1st
2nd
3rd
4th
5th
6th
7th
8th
9th
10th

Druid Feats

2
6
10
14
18
4
8
12
16
20

5

Spellbook




p
p
p
p
p

p
p
p
p
p

p
p
p
p
p

6

Inventory

Kit
Items

10 light = 1 bulk

Backpack
-2

Bulk

Expendables
B
=5 +
STR
B
=10 +
STR

Armour

–
–
ft

Shield

hp
≤
hp
hp

Image © Paizo Publishing

Money

pp
gp
sp
cp
Total
cp

1000 coins = 1 bulk

Scrolls


Invested Items

1
2
3
4
5
6
7
8
9
10

Potions

#
#
#
#
#
#
#
#
#
#
#

7

Character Background

Origins

Attitude:
 Helpful
·
Friendly
·
Indifferent
·
Unfriendly
·
Hostile

Portrait

Image © Paizo Publishing

Affiliations

Appearance

Personality


Friends & Foes


8

Familiar

Familiar

A familiar does not have its own ability modifiers or proficiency.

It uses your level, and the key ability modifier determined by your class.


WIS
Key ability

Animal

Abilities

2
Abilities each day
Familiar Abilities
Master Abilities

Image © Paizo Publishing
Name

Skills

Skill Bonus
=
+
WIS

Bonus used for Perception, Acrobatics and Stealth.

Other skills use your level only.


Actions

Spend an action to command your familiar.

Familiars get two actions which they take on your turn, and no reactions.

Otherwise they act as they please.

Support

Speed

Attacks

=
d
+
=
d
+
=
d
+

Health

Hit Points
hp
=5 ×
+
hp

Effects
#
rds
#
rds
#
rds

Armour Class

Armour Class
AC
=
+

Saving Throws

Fortitude
FORT
=
+
Reflex
REF
=
+
Will
WILL
=
+

Inventory


9

Dedication

Feats


Feats


10

Level Up

Step One

Increase your level by 1 and subtract 1000 XP.

Step Two

Increase your maximum Hit Points.

Gain Hit Points
+
hp
=
+
CON
+

Step Three

Add class features from your class advancement table.

Ability boost

At levels 5, 10, 15 and 20, boost 4 different ability scores. Increase by 1 if the score is already 18 or above, or 2 if not.

Skill increase

At select levels, increase proficiency in one skill.

7

May increase a skill to master.

15

May increase a skill to legendary.

Step Four

Select feats as indicated on your class advancement table.

Ancestry feats

CRB p33

Class feats

CRB p66

General feats

CRB p255 5-1

Skill feats

CRB p255 5-2

Step Five

Add spells and spell slots if your class grants spellcasting.

Spells

CRB p297

Focus Spells

CRB p386

Step Six

Increase all of your proficiency bonuses, and add proficiencies from skill increases or other class features.

0

Increase any statistics that changed as a result of ability boosts or other abilities.

Step Seven

Adjust bonuses from feats and other abilities that are based on your level.

Advancement


1

Wild Empathy, Shield Block

1st
2
3

Fortitude saves

2nd
4
5

Reflex saves

3rd
6
7

Primal spell attacks and DCs

4th
8
9
5th
10
11

Simple weapons, Unarmed attacks

Will saves

6th
12
13

Light armour, Medium armour, Unarmoured defence

Weapon Specialisation

7th
14
15

Primal spell attacks and DCs

8th
16
17
9th
18
19

Primal spell attacks and DCs

Primal hierophant

10th
20

Retraining

With your GM's permission, you can retrain certain features.

Feats
1

Replace one feat with another of the same type and appropriate level.

Skills
1

Swap out one of your skill proficiency ranks, including initial skills.

The new proficiency rank cannot exceed the rank you traded away.

Class features
1

Change a class choice. GM will tell you how long this takes — always at least a month.


Backgrounds are currently unavailable on Safari and iOS devices.

If printing on Safari, please deselect "Print headers and footers".